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2007/10/09 01:10

What the "digital generation" in Korea looks like (Part II)

Hello, everyone. It's been a long long time since I basically "stopped" posting here. Which is pretty sad :( It's just been crazy last couple of weeks, but with so many things coming up in the next weeks, I just had to switch my mode to the "blogging" mode again. And here I am :)

After reading my first article, many have contacted and asked me to give even more snapshots of what the digital generation looks like here.

Well, well, well. None other than our dear Chang-Won Kim, a close friend of mine, the blogger behind Web 2.0 Asia, a CEO of the largest blogging tool provider in Korea (the article was written before he became of the CEO of the company), and also an old Samsung buddy of mine, wrote up a really really nice article on the exactly same topic, only better than my own version :)

So, here are some notable lines from his article. Don't just try to chew on it. Swallow it and digest it. Take a deep breath and imagine what a life like this could do for education, business, culture, and even technology. What he describes in the article is very very typical of a Korean boy in my opinion.

So here we go!

...But these days, Insoo and his friends don't simply use their phones to send an SMS, or to take pictures or listen to MP3 music. Whenever funny things happen during the day, Insoo and friends shoot video with their phones and send the clip to portal sites, hoping their clips will be featured on the portals' homepages.

...The first thing Insoo does after Hakwon is, of course, turn on the PC. Insoo has a difficult math problem as homework. He posts it up on Naver Knowledge iN, a popular online Q&A service with some 70 million entries.

Within about 10 minutes of posting, someone chimes in with a good answer, and Insoo awards him with some "Knowledge Power" points -- knowledge-based economy in action among 14-year-olds.

...Gone are the days when kids bought CDs by their favorite singers. For the young generation, music is deemed something that must be consumed over the 'Net -- CDs are for their parents. To date, Cyworld's minihompy streaming music sales amount to more than 200 million songs, or $100 million in revenue.

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