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'games'에 해당되는 글 2건

  1. 2008/11/12 Aion's Cool Video Marketing (2)
  2. 2007/08/17 Heading off to Singapore for State of Play V (1)
2008/11/12 16:34

Aion's Cool Video Marketing


Aion, the highly anticipated MMORPG game by NCSoft, just had its open beta version launched yesterday. (disclaimer: Springnote, for whom I'm doing the global marketing project for, is a product by NCSoft)

Just looking through some information and reaction to the launch, I came across the Aion video marketing campaign site on Daum TV Pot, which is like the Korean version of YouTube. And it was pretty cool! Click on this link and click the play button and watch it for about a minute. You love it, too, don't you? :)

a little snapshot of what I'm talking about


Creativity is always a cool thing. I personally enjoyed it very much. Obviously so did others as there's some buzz being built around this video marketnig campaign.

Let's remember even video marketing needs be done "outside the (flash) box."

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2007/08/17 12:22

Heading off to Singapore for State of Play V

These virtual worlds are crucial building blocks of global civil society. As such, they harbor the promise for relationship-building and cooperation across national borders. Solutions to the cross-cultural growing pains of this new medium require a sincere commitment to transnational dialogue.
I'm flying to Singapore on Sunday to attend the State of Play Conference.

As I briefly mentioned before, in order to appropriately cover the digital generation in Asia, the gaming culture and industry, now expanded to virtual worlds altogether, must be extensively studied. Unfortunately, my expertise has been more on Web 2.0 and Enterprise IT industry in general, not so much games and virtual worlds.

But they're all coming together. I get to interact with lots of kids of age 5-15 or so at church and they live in a different world than the one I grew up in. (I'm only 28 by the way). They don't seem to draw the line between the "real" world and the "virtual" world. The two worlds are so interchangable in their lives. What's imaginary and what's physical? They don't care and they don't know, but it's all in their minds. I get to talk to people working at NCSoft and Nexon, two largest game companies in Korea, and Cyworld. AND I HEAR SOME CRAZY STORIES FROM THEM.

IBM is training their employees in Second Life. When I attended Supernova in June, there was this great session on virtual worlds and I remember Raph Koster, one of the gurus in the field, saying "many of the Web 2.0 principles and phenomenon have come from games." I totally agree with him, especially as far as how social interactions are concerned.

I go to PC bangs and see middle/high school guys in their school uniforms spend 4 hours straight playing Starcraft, Lineage, WoW, FIFA, etc. after school. What's scary is how this is such a big part of their lives. I mean their real lives.

What would happen when you combine everything together? I mean combining different virtual worlds with blogs, mobile, social networks, and messengers. Maybe some efforts towards standardization would help? What if you can play WoW on the bus for an hour using Wibro on the way to school? What if your Cyworld buddy can be found on Club Penguin? Possibilities are endless, I think.

Of course, we'll be seeing various social and legal issues come up in this fast-developing medium as well. I know much about what's up with social networks and blogs. Can the same principles be applied to virtual worlds? What's the same? What's different?

We'll find out at the conference. I'm not sure if I'll be able to live-blog the conference, given I don't know much about the wireless connections at the site. But I'll be constantly feeding you guys with what I learn there. And trust me, what I'll be learning there will be extremely important to anyone who has anything to do with anything digital--Web 2.0/portal services, H/W & gadget makers, game makers, social networks makers, book publishers, network providers, teachers, legislators, parents, kids, or even HR people.

Should I go, "stay tuned and excited" again? ;) Well, I am!


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